#ifndef _TEXTURE_H_
#define _TEXTURE_H_

#include <SDL/SDL.h>
#include <string>

class Texture
{

    public:
        Texture( void );
        ~Texture( void );

    std::string m_fileName;
    SDL_Surface * m_textureSurface;
    bool m_loaded;
    unsigned int m_textureID;
};



#endif // _TEXTURE_H_
